Wilson told me this was the first floor of the invasion: it was a room full of monsters to kill and a source of loot for it. On the face of it, it hardly breaks the flow of regular ad series.
But this is where it's starting to get a little Madden . It can be seen that the ultimate goal of these intrusions is to finally reveal atzoatl's position in today's world. Once 11 operations are completed, you can run the current temple, this time without the burden of timers, to get any rewards hidden in it. But what you have done in the past will have a huge impact on the temple's present appearance.
One of the key ways for players to create a version of today's temple is to open channels between rooms, effectively increasing the size of the dungeon. For this reason, players must pay attention to the key when they make time sensitive intrusion in the past. If they find one, they need to quickly find a door in the same room and unlock it. This way, when they revisit the room today, the channel will remain unlocked and give them more space to explore. "If you don't open the door, you won't see many temples today," Wilson said Wilson told me that the ultimate goal is to open the door in such a way that you can finally get to the road leading to the central chamber of commerce where the boss and others have been killed.
But getting there is a matter of luck. You will only be returned 11 times, and every room you send is random. The current version of atzoatl has 13 rooms, which you can send back to the same room multiple times, so you will never have a chance to get to the central conference hall. There are two reasons to do this: there are other goals to complete in atzoatl, and every time you complete the current version, your discovery of the temple is reset to a new random object. I know it's a bit confusing. However, the first level player can use incursion immediately and Alva will appear in each area you enter. So, in the campaign and the aftermath, you will invade countless times, shape the temple and run the current version.
The architect in the room
However, it's still just about understanding how to shape the current version of atzoatl. When looking at the map Alva displays to the players, each room in the temple has its PoE currency items. "There's something in every room that adds a temple," Wilson explained He mentioned the Vaal breeding ground, which increased the density of the monster groups around the temple today. This is a good thing, because more monsters means more killing.
Just like paragraphs, players have the right to decide which room to build in which version of atzoatl. In the past, each room you entered had two architects competing with each other to shape the room according to their design. For example, if I enter the Vaal breeding ground and kill the architect concerned, the competing architect is free to turn the room into his specialty. However, if I kill the competing architect instead, the Vaal breeding grounds architect will upgrade the room to a more effective second level version - in this case, even higher monster density. Each of these rooms can be upgraded three times in this way.
If it is difficult to wrap your head, consider the following example. I found Alva, she invaded me, went back to the past, and finally I came to the breeding grounds of Vaal. In the 30 seconds I had, I wanted to find a key to connect this room to the adjacent room, so I started to build a path to the central conference hall. But I also want to kill the hotbed designer. In order to achieve these two goals, the rooms are interconnected, but also become poison garden. In the next ten invasions, I entered the poison garden twice at random, killing the rival architect each time, so the poison garden architect upgraded the room to the third floor.
Because I upgraded the poison garden to the third floor, when I finally visited the temple today, I found that every room was covered with deadly poison, which made the operation of the temple more difficult. But if I had lived long enough to get to the poison garden room, I would have found a powerful unique shield waiting for me and nowhere to go. "Every decision you make has risks and rewards," Wilson said "But you can always control its difficulty because you have made the temple yourself. If you don't want to challenge, don't upgrade all rooms to the third floor. "